A few ideas for the game:
Balance:
- Wondering if the white circle is going to be too powerful.
- Try giving each shape their own speed.
- Circle is the slowest, Square is medium, Triangle is the fastest.
Mobile Navigation, Level Design
- Prototype a Pacman type navigation for mobile.
- The player character always has velocity.
- The level is a maze with the pathway just wide enough to go in one direction.
- The player swipes up down left right to turn into the corridors. This allows swiping with one hand and firing the bullets with the other hand.
- Any pickups could be lined up next to bullets, tapping the pickup activates the pickup, whether it's a shield, a grenade, or a color.
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