A few ideas for the game:
Balance:
- Wondering if the white circle is going to be too powerful. 
- Try giving each shape their own speed. 
- Circle is the slowest, Square is medium, Triangle is the fastest.  
 Mobile Navigation, Level Design
- Prototype a Pacman type navigation for mobile. 
- The player character always has velocity. 
- The level is  a maze with the pathway just wide enough to go in one direction. 
- The player swipes up down left right to turn into the corridors. This allows swiping with one hand and firing the bullets with the other hand.
- Any pickups could be lined up next to bullets, tapping the pickup activates the pickup, whether it's a shield, a grenade, or a color.
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