Monday, March 31, 2014

Sample Levels

Here are a few sample levels. In getting feedback from an industry panel a few weeks ago, there was some confusion as to whether this would be a slow paced puzzle game or more of a quick action game. I want to try to keep it as an action game, so we'll have to make sure these levels don't move into too much of the puzzle realm.






Additional Design Elements

Here are a few elements that can be added to the levels to increase the degree of difficulty. Since there are only so many variations on the pattern of the target shapes, we'll have to find other ways to make the levels challenging.