Simple
The visual design of Flux will be minimalist. I've always been a fan of minimal design and impressed by those who do it well. I'm currently the only artist on this project, and will have to keep things as simple as possible to finish it. If form follows function, then this design approach makes the most sense to me. Just as the game design for Flux is a reduction of larger ideas, so too will the visual design be a reduction of a larger visual pallet. Simple and elegant.Here are a few examples of designs that I think do this very successfully.
And speaking of design, this is one of the better explanations I've heard on design:
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